5 fVideoEchoZoom=1.006596
\r
6 fVideoEchoAlpha=0.000000
\r
7 nVideoEchoOrientation=1
\r
12 bModWaveAlphaByVolume=0
\r
13 bMaximizeWaveColor=0
\r
23 fWaveSmoothing=0.900000
\r
25 fModWaveAlphaStart=0.750000
\r
26 fModWaveAlphaEnd=0.950000
\r
27 fWarpAnimSpeed=0.010284
\r
29 fZoomExponent=1.000000
\r
55 nMotionVectorsX=64.000000
\r
56 nMotionVectorsY=48.000000
\r
64 wavecode_0_enabled=1
\r
65 wavecode_0_samples=512
\r
67 wavecode_0_bSpectrum=0
\r
68 wavecode_0_bUseDots=1
\r
69 wavecode_0_bDrawThick=1
\r
70 wavecode_0_bAdditive=1
\r
71 wavecode_0_scaling=1.000000
\r
72 wavecode_0_smoothing=0.500000
\r
73 wavecode_0_r=0.300000
\r
74 wavecode_0_g=0.700000
\r
75 wavecode_0_b=1.000000
\r
76 wavecode_0_a=1.000000
\r
77 wave_0_per_point1=n=sample*6.283;
\r
79 wave_0_per_point3=flip=flip+1;
\r
80 wave_0_per_point4=flip=flip*below(flip,2);
\r
82 wave_0_per_point6=phase=sin(n*3)*sin(n*7.9)*sin(n*16.7)*sin(n*63.5)*6;
\r
84 wave_0_per_point8=xp=sin(n+phase);
\r
85 wave_0_per_point9=yp=cos(n+phase);
\r
86 wave_0_per_point10=zp=0;
\r
88 wave_0_per_point12=//rotate on y during draw
\r
89 wave_0_per_point13=ang=n*2+phase;
\r
90 wave_0_per_point14=xq=xp*sin(ang) + zp*cos(ang);
\r
91 wave_0_per_point15=yq=yp;
\r
92 wave_0_per_point16=zq=xp*cos(ang) - zp*sin(ang);
\r
94 wave_0_per_point18=r1=0.1;g1=0.3;b1=1;
\r
95 wave_0_per_point19=r2=0.7;g2=0.1;b2=1.0;
\r
96 wave_0_per_point20=fade=xq*0.5 + 0.5;
\r
97 wave_0_per_point21=r=r1*fade + r2*(1-fade);
\r
98 wave_0_per_point22=g=g1*fade + g2*(1-fade);
\r
99 wave_0_per_point23=b=b1*fade + b2*(1-fade);
\r
100 wave_0_per_point24=
\r
101 wave_0_per_point25=//rotation;
\r
102 wave_0_per_point26=ang=time*0.1;
\r
103 wave_0_per_point27=xp=xq*sin(ang) + zq*cos(ang);
\r
104 wave_0_per_point28=yp=yq;
\r
105 wave_0_per_point29=zp=xq*cos(ang) - zq*sin(ang);
\r
106 wave_0_per_point30=
\r
107 wave_0_per_point31=ang=time*0.17;
\r
108 wave_0_per_point32=xq=xp;
\r
109 wave_0_per_point33=yq=yp*sin(ang) + zp*cos(ang);
\r
110 wave_0_per_point34=zq=yp*cos(ang) - zp*sin(ang);
\r
111 wave_0_per_point35=
\r
112 wave_0_per_point36=
\r
113 wave_0_per_point37=//push into viewspace
\r
114 wave_0_per_point38=zq=zq+3.1;
\r
115 wave_0_per_point39=
\r
116 wave_0_per_point40=
\r
117 wave_0_per_point41=//project into screenspace
\r
118 wave_0_per_point42=xs=xq/zq;
\r
119 wave_0_per_point43=ys=yq/zq;
\r
120 wave_0_per_point44=
\r
121 wave_0_per_point45=
\r
122 wave_0_per_point46=x=xs+0.5;
\r
123 wave_0_per_point47=y=ys*1.3+0.5;
\r
124 wave_0_per_point48=a=(1)*0.3 * (pow(sin(n*4+time)*0.5+0.5,2));
\r
125 wave_0_per_point49=
\r
126 wave_0_per_point50=spark=sin(phase*35);
\r
127 wave_0_per_point51=r=if( above(spark,0.93) , 0.6 , r);
\r
128 wave_0_per_point52=g=if( above(spark,0.93) , 0.8 , g);
\r
129 wave_0_per_point53=b=if( above(spark,0.93) , 1.0 , b);
\r
130 wave_0_per_point54=
\r
131 wavecode_1_enabled=1
\r
132 wavecode_1_samples=512
\r
134 wavecode_1_bSpectrum=0
\r
135 wavecode_1_bUseDots=0
\r
136 wavecode_1_bDrawThick=1
\r
137 wavecode_1_bAdditive=1
\r
138 wavecode_1_scaling=1.000000
\r
139 wavecode_1_smoothing=0.500000
\r
140 wavecode_1_r=1.000000
\r
141 wavecode_1_g=1.000000
\r
142 wavecode_1_b=1.000000
\r
143 wavecode_1_a=1.000000
\r
144 wave_1_per_point1=n=sample*0.03+time*0.01;
\r
146 wave_1_per_point3=flip=flip+1;
\r
147 wave_1_per_point4=flip=flip*below(flip,2);
\r
149 wave_1_per_point6=phase=sin(n*3)*sin(n*7.9)*sin(n*16.7)*sin(n*63.5)*6;
\r
151 wave_1_per_point8=xp=sin(n+phase);
\r
152 wave_1_per_point9=yp=cos(n+phase);
\r
153 wave_1_per_point10=zp=0;
\r
154 wave_1_per_point11=
\r
155 wave_1_per_point12=//rotate on y during draw
\r
156 wave_1_per_point13=ang=n*2+phase;
\r
157 wave_1_per_point14=xq=xp*sin(ang) + zp*cos(ang);
\r
158 wave_1_per_point15=yq=yp;
\r
159 wave_1_per_point16=zq=xp*cos(ang) - zp*sin(ang);
\r
160 wave_1_per_point17=
\r
161 wave_1_per_point18=r1=0.1;g1=0.3;b1=1;
\r
162 wave_1_per_point19=r2=1.0;g2=0.1;b2=0.5;
\r
163 wave_1_per_point20=fade=xq*0.5 + 0.5;
\r
164 wave_1_per_point21=r=r1*fade + r2*(1-fade);
\r
165 wave_1_per_point22=g=g1*fade + g2*(1-fade);
\r
166 wave_1_per_point23=b=b1*fade + b2*(1-fade);
\r
167 wave_1_per_point24=
\r
168 wave_1_per_point25=//rotation;
\r
169 wave_1_per_point26=ang=time*0.1;
\r
170 wave_1_per_point27=xp=xq*sin(ang) + zq*cos(ang);
\r
171 wave_1_per_point28=yp=yq;
\r
172 wave_1_per_point29=zp=xq*cos(ang) - zq*sin(ang);
\r
173 wave_1_per_point30=
\r
174 wave_1_per_point31=ang=time*0.17;
\r
175 wave_1_per_point32=xq=xp;
\r
176 wave_1_per_point33=yq=yp*sin(ang) + zp*cos(ang);
\r
177 wave_1_per_point34=zq=yp*cos(ang) - zp*sin(ang);
\r
178 wave_1_per_point35=
\r
179 wave_1_per_point36=
\r
180 wave_1_per_point37=//push into viewspace
\r
181 wave_1_per_point38=zq=zq+3.1;
\r
182 wave_1_per_point39=
\r
183 wave_1_per_point40=
\r
184 wave_1_per_point41=//project into screenspace
\r
185 wave_1_per_point42=xs=xq/zq;
\r
186 wave_1_per_point43=ys=yq/zq;
\r
187 wave_1_per_point44=
\r
188 wave_1_per_point45=
\r
189 wave_1_per_point46=x=xs+0.5;
\r
190 wave_1_per_point47=y=ys*1.3+0.5;
\r
191 wave_1_per_point48=
\r
192 wave_1_per_point49=wave=sin(n*8000)*sin(n*690)*sin(n*17000)*0.5+0.5;
\r
193 wave_1_per_point50=
\r
194 wave_1_per_point51=a=sample*wave*0.4;
\r
195 wave_1_per_point52=
\r
196 wave_1_per_point53=
\r
197 wavecode_2_enabled=1
\r
198 wavecode_2_samples=512
\r
200 wavecode_2_bSpectrum=0
\r
201 wavecode_2_bUseDots=0
\r
202 wavecode_2_bDrawThick=1
\r
203 wavecode_2_bAdditive=1
\r
204 wavecode_2_scaling=1.000000
\r
205 wavecode_2_smoothing=0.500000
\r
206 wavecode_2_r=1.000000
\r
207 wavecode_2_g=1.000000
\r
208 wavecode_2_b=1.000000
\r
209 wavecode_2_a=1.000000
\r
210 wave_2_per_point1=n=sample*0.03+time*0.01+2.1;
\r
212 wave_2_per_point3=flip=flip+1;
\r
213 wave_2_per_point4=flip=flip*below(flip,2);
\r
215 wave_2_per_point6=phase=sin(n*3)*sin(n*7.9)*sin(n*16.7)*sin(n*63.5)*6;
\r
217 wave_2_per_point8=xp=sin(n+phase);
\r
218 wave_2_per_point9=yp=cos(n+phase);
\r
219 wave_2_per_point10=zp=0;
\r
220 wave_2_per_point11=
\r
221 wave_2_per_point12=//rotate on y during draw
\r
222 wave_2_per_point13=ang=n*2+phase;
\r
223 wave_2_per_point14=xq=xp*sin(ang) + zp*cos(ang);
\r
224 wave_2_per_point15=yq=yp;
\r
225 wave_2_per_point16=zq=xp*cos(ang) - zp*sin(ang);
\r
226 wave_2_per_point17=
\r
227 wave_2_per_point18=r1=0.1;g1=0.3;b1=1;
\r
228 wave_2_per_point19=r2=1.0;g2=0.1;b2=0.5;
\r
229 wave_2_per_point20=fade=xq*0.5 + 0.5;
\r
230 wave_2_per_point21=r=r1*fade + r2*(1-fade);
\r
231 wave_2_per_point22=g=g1*fade + g2*(1-fade);
\r
232 wave_2_per_point23=b=b1*fade + b2*(1-fade);
\r
233 wave_2_per_point24=
\r
234 wave_2_per_point25=//rotation;
\r
235 wave_2_per_point26=ang=time*0.1;
\r
236 wave_2_per_point27=xp=xq*sin(ang) + zq*cos(ang);
\r
237 wave_2_per_point28=yp=yq;
\r
238 wave_2_per_point29=zp=xq*cos(ang) - zq*sin(ang);
\r
239 wave_2_per_point30=
\r
240 wave_2_per_point31=ang=time*0.17;
\r
241 wave_2_per_point32=xq=xp;
\r
242 wave_2_per_point33=yq=yp*sin(ang) + zp*cos(ang);
\r
243 wave_2_per_point34=zq=yp*cos(ang) - zp*sin(ang);
\r
244 wave_2_per_point35=
\r
245 wave_2_per_point36=
\r
246 wave_2_per_point37=//push into viewspace
\r
247 wave_2_per_point38=zq=zq+3.1;
\r
248 wave_2_per_point39=
\r
249 wave_2_per_point40=
\r
250 wave_2_per_point41=//project into screenspace
\r
251 wave_2_per_point42=xs=xq/zq;
\r
252 wave_2_per_point43=ys=yq/zq;
\r
253 wave_2_per_point44=
\r
254 wave_2_per_point45=
\r
255 wave_2_per_point46=x=xs+0.5;
\r
256 wave_2_per_point47=y=ys*1.3+0.5;
\r
257 wave_2_per_point48=
\r
258 wave_2_per_point49=wave=sin(n*8000)*sin(n*690)*sin(n*17000)*0.5+0.5;
\r
259 wave_2_per_point50=
\r
260 wave_2_per_point51=a=sample*wave*0.4;
\r
261 wave_2_per_point52=
\r
262 wave_2_per_point53=
\r
263 wavecode_3_enabled=1
\r
264 wavecode_3_samples=512
\r
266 wavecode_3_bSpectrum=0
\r
267 wavecode_3_bUseDots=0
\r
268 wavecode_3_bDrawThick=1
\r
269 wavecode_3_bAdditive=1
\r
270 wavecode_3_scaling=1.000000
\r
271 wavecode_3_smoothing=0.500000
\r
272 wavecode_3_r=1.000000
\r
273 wavecode_3_g=1.000000
\r
274 wavecode_3_b=1.000000
\r
275 wavecode_3_a=1.000000
\r
276 wave_3_per_point1=n=sample*0.03+time*0.01+4.2;
\r
278 wave_3_per_point3=flip=flip+1;
\r
279 wave_3_per_point4=flip=flip*below(flip,2);
\r
281 wave_3_per_point6=phase=sin(n*3)*sin(n*7.9)*sin(n*16.7)*sin(n*63.5)*6;
\r
283 wave_3_per_point8=xp=sin(n+phase);
\r
284 wave_3_per_point9=yp=cos(n+phase);
\r
285 wave_3_per_point10=zp=0;
\r
286 wave_3_per_point11=
\r
287 wave_3_per_point12=//rotate on y during draw
\r
288 wave_3_per_point13=ang=n*2+phase;
\r
289 wave_3_per_point14=xq=xp*sin(ang) + zp*cos(ang);
\r
290 wave_3_per_point15=yq=yp;
\r
291 wave_3_per_point16=zq=xp*cos(ang) - zp*sin(ang);
\r
292 wave_3_per_point17=
\r
293 wave_3_per_point18=r1=0.1;g1=0.3;b1=1;
\r
294 wave_3_per_point19=r2=1.0;g2=0.1;b2=0.5;
\r
295 wave_3_per_point20=fade=xq*0.5 + 0.5;
\r
296 wave_3_per_point21=r=r1*fade + r2*(1-fade);
\r
297 wave_3_per_point22=g=g1*fade + g2*(1-fade);
\r
298 wave_3_per_point23=b=b1*fade + b2*(1-fade);
\r
299 wave_3_per_point24=
\r
300 wave_3_per_point25=//rotation;
\r
301 wave_3_per_point26=ang=time*0.1;
\r
302 wave_3_per_point27=xp=xq*sin(ang) + zq*cos(ang);
\r
303 wave_3_per_point28=yp=yq;
\r
304 wave_3_per_point29=zp=xq*cos(ang) - zq*sin(ang);
\r
305 wave_3_per_point30=
\r
306 wave_3_per_point31=ang=time*0.17;
\r
307 wave_3_per_point32=xq=xp;
\r
308 wave_3_per_point33=yq=yp*sin(ang) + zp*cos(ang);
\r
309 wave_3_per_point34=zq=yp*cos(ang) - zp*sin(ang);
\r
310 wave_3_per_point35=
\r
311 wave_3_per_point36=
\r
312 wave_3_per_point37=//push into viewspace
\r
313 wave_3_per_point38=zq=zq+3.1;
\r
314 wave_3_per_point39=
\r
315 wave_3_per_point40=
\r
316 wave_3_per_point41=//project into screenspace
\r
317 wave_3_per_point42=xs=xq/zq;
\r
318 wave_3_per_point43=ys=yq/zq;
\r
319 wave_3_per_point44=
\r
320 wave_3_per_point45=
\r
321 wave_3_per_point46=x=xs+0.5;
\r
322 wave_3_per_point47=y=ys*1.3+0.5;
\r
323 wave_3_per_point48=
\r
324 wave_3_per_point49=wave=sin(n*8000)*sin(n*690)*sin(n*17000)*0.5+0.5;
\r
325 wave_3_per_point50=
\r
326 wave_3_per_point51=a=sample*wave*0.4;
\r
327 wave_3_per_point52=
\r
328 wave_3_per_point53=
\r
329 shapecode_0_enabled=1
\r
330 shapecode_0_sides=15
\r
331 shapecode_0_additive=1
\r
332 shapecode_0_thickOutline=0
\r
333 shapecode_0_textured=0
\r
334 shapecode_0_x=0.500000
\r
335 shapecode_0_y=0.500000
\r
336 shapecode_0_rad=0.134785
\r
337 shapecode_0_ang=0.000000
\r
338 shapecode_0_tex_ang=0.000000
\r
339 shapecode_0_tex_zoom=1.628347
\r
340 shapecode_0_r=0.300000
\r
341 shapecode_0_g=0.800000
\r
342 shapecode_0_b=1.000000
\r
343 shapecode_0_a=0.080000
\r
344 shapecode_0_r2=0.000000
\r
345 shapecode_0_g2=0.500000
\r
346 shapecode_0_b2=1.000000
\r
347 shapecode_0_a2=0.000000
\r
348 shapecode_0_border_r=1.000000
\r
349 shapecode_0_border_g=1.000000
\r
350 shapecode_0_border_b=1.000000
\r
351 shapecode_0_border_a=0.000000
\r
352 shapecode_1_enabled=1
\r
353 shapecode_1_sides=11
\r
354 shapecode_1_additive=1
\r
355 shapecode_1_thickOutline=0
\r
356 shapecode_1_textured=0
\r
357 shapecode_1_x=0.500000
\r
358 shapecode_1_y=0.500000
\r
359 shapecode_1_rad=0.102010
\r
360 shapecode_1_ang=0.000000
\r
361 shapecode_1_tex_ang=0.000000
\r
362 shapecode_1_tex_zoom=1.000000
\r
363 shapecode_1_r=0.300000
\r
364 shapecode_1_g=0.600000
\r
365 shapecode_1_b=1.000000
\r
366 shapecode_1_a=0.380000
\r
367 shapecode_1_r2=0.000000
\r
368 shapecode_1_g2=0.000000
\r
369 shapecode_1_b2=0.000000
\r
370 shapecode_1_a2=0.000000
\r
371 shapecode_1_border_r=1.000000
\r
372 shapecode_1_border_g=1.000000
\r
373 shapecode_1_border_b=1.000000
\r
374 shapecode_1_border_a=0.000000
\r
375 shapecode_2_enabled=1
\r
376 shapecode_2_sides=10
\r
377 shapecode_2_additive=1
\r
378 shapecode_2_thickOutline=0
\r
379 shapecode_2_textured=0
\r
380 shapecode_2_x=0.500000
\r
381 shapecode_2_y=0.500000
\r
382 shapecode_2_rad=0.947610
\r
383 shapecode_2_ang=0.000000
\r
384 shapecode_2_tex_ang=0.000000
\r
385 shapecode_2_tex_zoom=1.000000
\r
386 shapecode_2_r=0.500000
\r
387 shapecode_2_g=0.200000
\r
388 shapecode_2_b=0.800000
\r
389 shapecode_2_a=1.000000
\r
390 shapecode_2_r2=0.000000
\r
391 shapecode_2_g2=0.000000
\r
392 shapecode_2_b2=0.000000
\r
393 shapecode_2_a2=0.000000
\r
394 shapecode_2_border_r=1.000000
\r
395 shapecode_2_border_g=1.000000
\r
396 shapecode_2_border_b=1.000000
\r
397 shapecode_2_border_a=0.000000
\r
398 shape_2_per_frame1=a=mid_att*mid_att*mid*0.002
\r
399 shapecode_3_enabled=1
\r
400 shapecode_3_sides=3
\r
401 shapecode_3_additive=0
\r
402 shapecode_3_thickOutline=0
\r
403 shapecode_3_textured=0
\r
404 shapecode_3_x=0.500000
\r
405 shapecode_3_y=0.500000
\r
406 shapecode_3_rad=0.100000
\r
407 shapecode_3_ang=0.000000
\r
408 shapecode_3_tex_ang=0.000000
\r
409 shapecode_3_tex_zoom=1.000000
\r
410 shapecode_3_r=1.000000
\r
411 shapecode_3_g=0.200000
\r
412 shapecode_3_b=0.000000
\r
413 shapecode_3_a=1.000000
\r
414 shapecode_3_r2=0.000000
\r
415 shapecode_3_g2=0.000000
\r
416 shapecode_3_b2=0.000000
\r
417 shapecode_3_a2=0.000000
\r
418 shapecode_3_border_r=1.000000
\r
419 shapecode_3_border_g=1.000000
\r
420 shapecode_3_border_b=1.000000
\r
421 shapecode_3_border_a=0.000000
\r
422 shape_3_per_frame1=ang=time*0.1;
\r
423 shape_3_per_frame2=a=mid*mid_att;
\r
424 shape_3_per_frame3=a=min(a,1);
\r
425 shape_3_per_frame4=a=1-a*0.4 * above(treb,0.9)
\r
426 per_frame_init_1=mv_x=64;mv_y=48;
\r
427 per_frame_init_2=nut=0;
\r
428 per_frame_init_3=stp=0;stq=0;
\r
429 per_frame_init_4=rtp=0;rtq=0;
\r
430 per_frame_init_5=wvr=0;
\r
431 per_frame_init_6=decay=0;
\r
432 per_frame_init_7=dcsp=0
\r
434 per_frame_1=vol=(bass_att+mid_att+treb_att)*0.29;
\r
435 per_frame_2=vol=min(vol,1);
\r
437 per_frame_4=decay=0.75 + vol*0.20;
\r
438 per_frame_5=decay=0.98;
\r
439 per_frame_6=zoom=1.0025;
\r
441 per_frame_8=q8=vol;
\r
442 per_frame_9=vol=vol*vol;
\r
447 per_pixel_1=bb=1-rad*3;
\r
448 per_pixel_2=bb=max(bb,0);
\r
449 per_pixel_3=bb=bb*bb;
\r
450 per_pixel_4=zoom=zoom+bb*0.1*q8
\r