chromecast: fix load in when the state is 'Stopped'
[vlc.git] / share / visualization / Eo.S. - starburst 10 aurora distalis.milk
blobb0cfe08df5a98aabf14e042156dcaf9047168cc3
1 [preset00]\r
2 fRating=3.000000\r
3 fGammaAdj=1.700000\r
4 fDecay=0.960000\r
5 fVideoEchoZoom=1.006596\r
6 fVideoEchoAlpha=0.000000\r
7 nVideoEchoOrientation=1\r
8 nWaveMode=2\r
9 bAdditiveWaves=0\r
10 bWaveDots=1\r
11 bWaveThick=0\r
12 bModWaveAlphaByVolume=0\r
13 bMaximizeWaveColor=0\r
14 bTexWrap=0\r
15 bDarkenCenter=0\r
16 bRedBlueStereo=0\r
17 bBrighten=0\r
18 bDarken=1\r
19 bSolarize=0\r
20 bInvert=0\r
21 fWaveAlpha=0.001000\r
22 fWaveScale=0.011726\r
23 fWaveSmoothing=0.900000\r
24 fWaveParam=0.000000\r
25 fModWaveAlphaStart=0.750000\r
26 fModWaveAlphaEnd=0.950000\r
27 fWarpAnimSpeed=0.010284\r
28 fWarpScale=0.010000\r
29 fZoomExponent=1.000000\r
30 fShader=0.000000\r
31 zoom=1.000000\r
32 rot=0.000000\r
33 cx=0.500000\r
34 cy=0.500000\r
35 dx=0.000000\r
36 dy=0.000000\r
37 warp=0.010000\r
38 sx=1.000000\r
39 sy=1.000000\r
40 wave_r=0.500000\r
41 wave_g=0.400000\r
42 wave_b=0.300000\r
43 wave_x=0.500000\r
44 wave_y=0.500000\r
45 ob_size=0.000000\r
46 ob_r=0.110000\r
47 ob_g=0.000000\r
48 ob_b=0.100000\r
49 ob_a=0.000000\r
50 ib_size=0.000000\r
51 ib_r=0.000000\r
52 ib_g=0.000000\r
53 ib_b=0.000000\r
54 ib_a=0.000000\r
55 nMotionVectorsX=64.000000\r
56 nMotionVectorsY=48.000000\r
57 mv_dx=0.000000\r
58 mv_dy=0.000000\r
59 mv_l=1.000000\r
60 mv_r=0.390000\r
61 mv_g=0.440000\r
62 mv_b=0.900000\r
63 mv_a=0.000000\r
64 wavecode_0_enabled=1\r
65 wavecode_0_samples=512\r
66 wavecode_0_sep=0\r
67 wavecode_0_bSpectrum=0\r
68 wavecode_0_bUseDots=1\r
69 wavecode_0_bDrawThick=1\r
70 wavecode_0_bAdditive=1\r
71 wavecode_0_scaling=1.000000\r
72 wavecode_0_smoothing=0.500000\r
73 wavecode_0_r=0.300000\r
74 wavecode_0_g=0.700000\r
75 wavecode_0_b=1.000000\r
76 wavecode_0_a=1.000000\r
77 wave_0_per_point1=n=sample*6.283;\r
78 wave_0_per_point2=\r
79 wave_0_per_point3=flip=flip+1;\r
80 wave_0_per_point4=flip=flip*below(flip,2);\r
81 wave_0_per_point5=\r
82 wave_0_per_point6=phase=sin(n*3)*sin(n*7.9)*sin(n*16.7)*sin(n*63.5)*6;\r
83 wave_0_per_point7=\r
84 wave_0_per_point8=xp=sin(n+phase);\r
85 wave_0_per_point9=yp=cos(n+phase);\r
86 wave_0_per_point10=zp=0;\r
87 wave_0_per_point11=\r
88 wave_0_per_point12=//rotate on y during draw\r
89 wave_0_per_point13=ang=n*2+phase;\r
90 wave_0_per_point14=xq=xp*sin(ang) + zp*cos(ang);\r
91 wave_0_per_point15=yq=yp;\r
92 wave_0_per_point16=zq=xp*cos(ang) - zp*sin(ang);\r
93 wave_0_per_point17=\r
94 wave_0_per_point18=r1=0.1;g1=0.3;b1=1;\r
95 wave_0_per_point19=r2=0.7;g2=0.1;b2=1.0;\r
96 wave_0_per_point20=fade=xq*0.5 + 0.5;\r
97 wave_0_per_point21=r=r1*fade + r2*(1-fade);\r
98 wave_0_per_point22=g=g1*fade + g2*(1-fade);\r
99 wave_0_per_point23=b=b1*fade + b2*(1-fade);\r
100 wave_0_per_point24=\r
101 wave_0_per_point25=//rotation;\r
102 wave_0_per_point26=ang=time*0.1;\r
103 wave_0_per_point27=xp=xq*sin(ang) + zq*cos(ang);\r
104 wave_0_per_point28=yp=yq;\r
105 wave_0_per_point29=zp=xq*cos(ang) - zq*sin(ang);\r
106 wave_0_per_point30=\r
107 wave_0_per_point31=ang=time*0.17;\r
108 wave_0_per_point32=xq=xp;\r
109 wave_0_per_point33=yq=yp*sin(ang) + zp*cos(ang);\r
110 wave_0_per_point34=zq=yp*cos(ang) - zp*sin(ang);\r
111 wave_0_per_point35=\r
112 wave_0_per_point36=\r
113 wave_0_per_point37=//push into viewspace\r
114 wave_0_per_point38=zq=zq+3.1;\r
115 wave_0_per_point39=\r
116 wave_0_per_point40=\r
117 wave_0_per_point41=//project into screenspace\r
118 wave_0_per_point42=xs=xq/zq;\r
119 wave_0_per_point43=ys=yq/zq;\r
120 wave_0_per_point44=\r
121 wave_0_per_point45=\r
122 wave_0_per_point46=x=xs+0.5;\r
123 wave_0_per_point47=y=ys*1.3+0.5;\r
124 wave_0_per_point48=a=(1)*0.3 * (pow(sin(n*4+time)*0.5+0.5,2));\r
125 wave_0_per_point49=\r
126 wave_0_per_point50=spark=sin(phase*35);\r
127 wave_0_per_point51=r=if( above(spark,0.93) , 0.6 , r);\r
128 wave_0_per_point52=g=if( above(spark,0.93) , 0.8 , g);\r
129 wave_0_per_point53=b=if( above(spark,0.93) , 1.0 , b);\r
130 wave_0_per_point54=\r
131 wavecode_1_enabled=1\r
132 wavecode_1_samples=512\r
133 wavecode_1_sep=0\r
134 wavecode_1_bSpectrum=0\r
135 wavecode_1_bUseDots=0\r
136 wavecode_1_bDrawThick=1\r
137 wavecode_1_bAdditive=1\r
138 wavecode_1_scaling=1.000000\r
139 wavecode_1_smoothing=0.500000\r
140 wavecode_1_r=1.000000\r
141 wavecode_1_g=1.000000\r
142 wavecode_1_b=1.000000\r
143 wavecode_1_a=1.000000\r
144 wave_1_per_point1=n=sample*0.03+time*0.01;\r
145 wave_1_per_point2=\r
146 wave_1_per_point3=flip=flip+1;\r
147 wave_1_per_point4=flip=flip*below(flip,2);\r
148 wave_1_per_point5=\r
149 wave_1_per_point6=phase=sin(n*3)*sin(n*7.9)*sin(n*16.7)*sin(n*63.5)*6;\r
150 wave_1_per_point7=\r
151 wave_1_per_point8=xp=sin(n+phase);\r
152 wave_1_per_point9=yp=cos(n+phase);\r
153 wave_1_per_point10=zp=0;\r
154 wave_1_per_point11=\r
155 wave_1_per_point12=//rotate on y during draw\r
156 wave_1_per_point13=ang=n*2+phase;\r
157 wave_1_per_point14=xq=xp*sin(ang) + zp*cos(ang);\r
158 wave_1_per_point15=yq=yp;\r
159 wave_1_per_point16=zq=xp*cos(ang) - zp*sin(ang);\r
160 wave_1_per_point17=\r
161 wave_1_per_point18=r1=0.1;g1=0.3;b1=1;\r
162 wave_1_per_point19=r2=1.0;g2=0.1;b2=0.5;\r
163 wave_1_per_point20=fade=xq*0.5 + 0.5;\r
164 wave_1_per_point21=r=r1*fade + r2*(1-fade);\r
165 wave_1_per_point22=g=g1*fade + g2*(1-fade);\r
166 wave_1_per_point23=b=b1*fade + b2*(1-fade);\r
167 wave_1_per_point24=\r
168 wave_1_per_point25=//rotation;\r
169 wave_1_per_point26=ang=time*0.1;\r
170 wave_1_per_point27=xp=xq*sin(ang) + zq*cos(ang);\r
171 wave_1_per_point28=yp=yq;\r
172 wave_1_per_point29=zp=xq*cos(ang) - zq*sin(ang);\r
173 wave_1_per_point30=\r
174 wave_1_per_point31=ang=time*0.17;\r
175 wave_1_per_point32=xq=xp;\r
176 wave_1_per_point33=yq=yp*sin(ang) + zp*cos(ang);\r
177 wave_1_per_point34=zq=yp*cos(ang) - zp*sin(ang);\r
178 wave_1_per_point35=\r
179 wave_1_per_point36=\r
180 wave_1_per_point37=//push into viewspace\r
181 wave_1_per_point38=zq=zq+3.1;\r
182 wave_1_per_point39=\r
183 wave_1_per_point40=\r
184 wave_1_per_point41=//project into screenspace\r
185 wave_1_per_point42=xs=xq/zq;\r
186 wave_1_per_point43=ys=yq/zq;\r
187 wave_1_per_point44=\r
188 wave_1_per_point45=\r
189 wave_1_per_point46=x=xs+0.5;\r
190 wave_1_per_point47=y=ys*1.3+0.5;\r
191 wave_1_per_point48=\r
192 wave_1_per_point49=wave=sin(n*8000)*sin(n*690)*sin(n*17000)*0.5+0.5;\r
193 wave_1_per_point50=\r
194 wave_1_per_point51=a=sample*wave*0.4;\r
195 wave_1_per_point52=\r
196 wave_1_per_point53=\r
197 wavecode_2_enabled=1\r
198 wavecode_2_samples=512\r
199 wavecode_2_sep=0\r
200 wavecode_2_bSpectrum=0\r
201 wavecode_2_bUseDots=0\r
202 wavecode_2_bDrawThick=1\r
203 wavecode_2_bAdditive=1\r
204 wavecode_2_scaling=1.000000\r
205 wavecode_2_smoothing=0.500000\r
206 wavecode_2_r=1.000000\r
207 wavecode_2_g=1.000000\r
208 wavecode_2_b=1.000000\r
209 wavecode_2_a=1.000000\r
210 wave_2_per_point1=n=sample*0.03+time*0.01+2.1;\r
211 wave_2_per_point2=\r
212 wave_2_per_point3=flip=flip+1;\r
213 wave_2_per_point4=flip=flip*below(flip,2);\r
214 wave_2_per_point5=\r
215 wave_2_per_point6=phase=sin(n*3)*sin(n*7.9)*sin(n*16.7)*sin(n*63.5)*6;\r
216 wave_2_per_point7=\r
217 wave_2_per_point8=xp=sin(n+phase);\r
218 wave_2_per_point9=yp=cos(n+phase);\r
219 wave_2_per_point10=zp=0;\r
220 wave_2_per_point11=\r
221 wave_2_per_point12=//rotate on y during draw\r
222 wave_2_per_point13=ang=n*2+phase;\r
223 wave_2_per_point14=xq=xp*sin(ang) + zp*cos(ang);\r
224 wave_2_per_point15=yq=yp;\r
225 wave_2_per_point16=zq=xp*cos(ang) - zp*sin(ang);\r
226 wave_2_per_point17=\r
227 wave_2_per_point18=r1=0.1;g1=0.3;b1=1;\r
228 wave_2_per_point19=r2=1.0;g2=0.1;b2=0.5;\r
229 wave_2_per_point20=fade=xq*0.5 + 0.5;\r
230 wave_2_per_point21=r=r1*fade + r2*(1-fade);\r
231 wave_2_per_point22=g=g1*fade + g2*(1-fade);\r
232 wave_2_per_point23=b=b1*fade + b2*(1-fade);\r
233 wave_2_per_point24=\r
234 wave_2_per_point25=//rotation;\r
235 wave_2_per_point26=ang=time*0.1;\r
236 wave_2_per_point27=xp=xq*sin(ang) + zq*cos(ang);\r
237 wave_2_per_point28=yp=yq;\r
238 wave_2_per_point29=zp=xq*cos(ang) - zq*sin(ang);\r
239 wave_2_per_point30=\r
240 wave_2_per_point31=ang=time*0.17;\r
241 wave_2_per_point32=xq=xp;\r
242 wave_2_per_point33=yq=yp*sin(ang) + zp*cos(ang);\r
243 wave_2_per_point34=zq=yp*cos(ang) - zp*sin(ang);\r
244 wave_2_per_point35=\r
245 wave_2_per_point36=\r
246 wave_2_per_point37=//push into viewspace\r
247 wave_2_per_point38=zq=zq+3.1;\r
248 wave_2_per_point39=\r
249 wave_2_per_point40=\r
250 wave_2_per_point41=//project into screenspace\r
251 wave_2_per_point42=xs=xq/zq;\r
252 wave_2_per_point43=ys=yq/zq;\r
253 wave_2_per_point44=\r
254 wave_2_per_point45=\r
255 wave_2_per_point46=x=xs+0.5;\r
256 wave_2_per_point47=y=ys*1.3+0.5;\r
257 wave_2_per_point48=\r
258 wave_2_per_point49=wave=sin(n*8000)*sin(n*690)*sin(n*17000)*0.5+0.5;\r
259 wave_2_per_point50=\r
260 wave_2_per_point51=a=sample*wave*0.4;\r
261 wave_2_per_point52=\r
262 wave_2_per_point53=\r
263 wavecode_3_enabled=1\r
264 wavecode_3_samples=512\r
265 wavecode_3_sep=0\r
266 wavecode_3_bSpectrum=0\r
267 wavecode_3_bUseDots=0\r
268 wavecode_3_bDrawThick=1\r
269 wavecode_3_bAdditive=1\r
270 wavecode_3_scaling=1.000000\r
271 wavecode_3_smoothing=0.500000\r
272 wavecode_3_r=1.000000\r
273 wavecode_3_g=1.000000\r
274 wavecode_3_b=1.000000\r
275 wavecode_3_a=1.000000\r
276 wave_3_per_point1=n=sample*0.03+time*0.01+4.2;\r
277 wave_3_per_point2=\r
278 wave_3_per_point3=flip=flip+1;\r
279 wave_3_per_point4=flip=flip*below(flip,2);\r
280 wave_3_per_point5=\r
281 wave_3_per_point6=phase=sin(n*3)*sin(n*7.9)*sin(n*16.7)*sin(n*63.5)*6;\r
282 wave_3_per_point7=\r
283 wave_3_per_point8=xp=sin(n+phase);\r
284 wave_3_per_point9=yp=cos(n+phase);\r
285 wave_3_per_point10=zp=0;\r
286 wave_3_per_point11=\r
287 wave_3_per_point12=//rotate on y during draw\r
288 wave_3_per_point13=ang=n*2+phase;\r
289 wave_3_per_point14=xq=xp*sin(ang) + zp*cos(ang);\r
290 wave_3_per_point15=yq=yp;\r
291 wave_3_per_point16=zq=xp*cos(ang) - zp*sin(ang);\r
292 wave_3_per_point17=\r
293 wave_3_per_point18=r1=0.1;g1=0.3;b1=1;\r
294 wave_3_per_point19=r2=1.0;g2=0.1;b2=0.5;\r
295 wave_3_per_point20=fade=xq*0.5 + 0.5;\r
296 wave_3_per_point21=r=r1*fade + r2*(1-fade);\r
297 wave_3_per_point22=g=g1*fade + g2*(1-fade);\r
298 wave_3_per_point23=b=b1*fade + b2*(1-fade);\r
299 wave_3_per_point24=\r
300 wave_3_per_point25=//rotation;\r
301 wave_3_per_point26=ang=time*0.1;\r
302 wave_3_per_point27=xp=xq*sin(ang) + zq*cos(ang);\r
303 wave_3_per_point28=yp=yq;\r
304 wave_3_per_point29=zp=xq*cos(ang) - zq*sin(ang);\r
305 wave_3_per_point30=\r
306 wave_3_per_point31=ang=time*0.17;\r
307 wave_3_per_point32=xq=xp;\r
308 wave_3_per_point33=yq=yp*sin(ang) + zp*cos(ang);\r
309 wave_3_per_point34=zq=yp*cos(ang) - zp*sin(ang);\r
310 wave_3_per_point35=\r
311 wave_3_per_point36=\r
312 wave_3_per_point37=//push into viewspace\r
313 wave_3_per_point38=zq=zq+3.1;\r
314 wave_3_per_point39=\r
315 wave_3_per_point40=\r
316 wave_3_per_point41=//project into screenspace\r
317 wave_3_per_point42=xs=xq/zq;\r
318 wave_3_per_point43=ys=yq/zq;\r
319 wave_3_per_point44=\r
320 wave_3_per_point45=\r
321 wave_3_per_point46=x=xs+0.5;\r
322 wave_3_per_point47=y=ys*1.3+0.5;\r
323 wave_3_per_point48=\r
324 wave_3_per_point49=wave=sin(n*8000)*sin(n*690)*sin(n*17000)*0.5+0.5;\r
325 wave_3_per_point50=\r
326 wave_3_per_point51=a=sample*wave*0.4;\r
327 wave_3_per_point52=\r
328 wave_3_per_point53=\r
329 shapecode_0_enabled=1\r
330 shapecode_0_sides=15\r
331 shapecode_0_additive=1\r
332 shapecode_0_thickOutline=0\r
333 shapecode_0_textured=0\r
334 shapecode_0_x=0.500000\r
335 shapecode_0_y=0.500000\r
336 shapecode_0_rad=0.134785\r
337 shapecode_0_ang=0.000000\r
338 shapecode_0_tex_ang=0.000000\r
339 shapecode_0_tex_zoom=1.628347\r
340 shapecode_0_r=0.300000\r
341 shapecode_0_g=0.800000\r
342 shapecode_0_b=1.000000\r
343 shapecode_0_a=0.080000\r
344 shapecode_0_r2=0.000000\r
345 shapecode_0_g2=0.500000\r
346 shapecode_0_b2=1.000000\r
347 shapecode_0_a2=0.000000\r
348 shapecode_0_border_r=1.000000\r
349 shapecode_0_border_g=1.000000\r
350 shapecode_0_border_b=1.000000\r
351 shapecode_0_border_a=0.000000\r
352 shapecode_1_enabled=1\r
353 shapecode_1_sides=11\r
354 shapecode_1_additive=1\r
355 shapecode_1_thickOutline=0\r
356 shapecode_1_textured=0\r
357 shapecode_1_x=0.500000\r
358 shapecode_1_y=0.500000\r
359 shapecode_1_rad=0.102010\r
360 shapecode_1_ang=0.000000\r
361 shapecode_1_tex_ang=0.000000\r
362 shapecode_1_tex_zoom=1.000000\r
363 shapecode_1_r=0.300000\r
364 shapecode_1_g=0.600000\r
365 shapecode_1_b=1.000000\r
366 shapecode_1_a=0.380000\r
367 shapecode_1_r2=0.000000\r
368 shapecode_1_g2=0.000000\r
369 shapecode_1_b2=0.000000\r
370 shapecode_1_a2=0.000000\r
371 shapecode_1_border_r=1.000000\r
372 shapecode_1_border_g=1.000000\r
373 shapecode_1_border_b=1.000000\r
374 shapecode_1_border_a=0.000000\r
375 shapecode_2_enabled=1\r
376 shapecode_2_sides=10\r
377 shapecode_2_additive=1\r
378 shapecode_2_thickOutline=0\r
379 shapecode_2_textured=0\r
380 shapecode_2_x=0.500000\r
381 shapecode_2_y=0.500000\r
382 shapecode_2_rad=0.947610\r
383 shapecode_2_ang=0.000000\r
384 shapecode_2_tex_ang=0.000000\r
385 shapecode_2_tex_zoom=1.000000\r
386 shapecode_2_r=0.500000\r
387 shapecode_2_g=0.200000\r
388 shapecode_2_b=0.800000\r
389 shapecode_2_a=1.000000\r
390 shapecode_2_r2=0.000000\r
391 shapecode_2_g2=0.000000\r
392 shapecode_2_b2=0.000000\r
393 shapecode_2_a2=0.000000\r
394 shapecode_2_border_r=1.000000\r
395 shapecode_2_border_g=1.000000\r
396 shapecode_2_border_b=1.000000\r
397 shapecode_2_border_a=0.000000\r
398 shape_2_per_frame1=a=mid_att*mid_att*mid*0.002\r
399 shapecode_3_enabled=1\r
400 shapecode_3_sides=3\r
401 shapecode_3_additive=0\r
402 shapecode_3_thickOutline=0\r
403 shapecode_3_textured=0\r
404 shapecode_3_x=0.500000\r
405 shapecode_3_y=0.500000\r
406 shapecode_3_rad=0.100000\r
407 shapecode_3_ang=0.000000\r
408 shapecode_3_tex_ang=0.000000\r
409 shapecode_3_tex_zoom=1.000000\r
410 shapecode_3_r=1.000000\r
411 shapecode_3_g=0.200000\r
412 shapecode_3_b=0.000000\r
413 shapecode_3_a=1.000000\r
414 shapecode_3_r2=0.000000\r
415 shapecode_3_g2=0.000000\r
416 shapecode_3_b2=0.000000\r
417 shapecode_3_a2=0.000000\r
418 shapecode_3_border_r=1.000000\r
419 shapecode_3_border_g=1.000000\r
420 shapecode_3_border_b=1.000000\r
421 shapecode_3_border_a=0.000000\r
422 shape_3_per_frame1=ang=time*0.1;\r
423 shape_3_per_frame2=a=mid*mid_att;\r
424 shape_3_per_frame3=a=min(a,1);\r
425 shape_3_per_frame4=a=1-a*0.4 * above(treb,0.9)\r
426 per_frame_init_1=mv_x=64;mv_y=48;\r
427 per_frame_init_2=nut=0;\r
428 per_frame_init_3=stp=0;stq=0;\r
429 per_frame_init_4=rtp=0;rtq=0;\r
430 per_frame_init_5=wvr=0;\r
431 per_frame_init_6=decay=0;\r
432 per_frame_init_7=dcsp=0\r
433 per_frame_init_8=\r
434 per_frame_1=vol=(bass_att+mid_att+treb_att)*0.29;\r
435 per_frame_2=vol=min(vol,1);\r
436 per_frame_3=\r
437 per_frame_4=decay=0.75 + vol*0.20;\r
438 per_frame_5=decay=0.98;\r
439 per_frame_6=zoom=1.0025;\r
440 per_frame_7=\r
441 per_frame_8=q8=vol;\r
442 per_frame_9=vol=vol*vol;\r
443 per_frame_10=\r
444 per_frame_11=\r
445 per_frame_12=\r
446 per_frame_13=\r
447 per_pixel_1=bb=1-rad*3;\r
448 per_pixel_2=bb=max(bb,0);\r
449 per_pixel_3=bb=bb*bb;\r
450 per_pixel_4=zoom=zoom+bb*0.1*q8\r